![]() The Hundred Hand Slap was a brutal tool in E Honda's original armoury - SFII matches could be rather one-sided if you hadn't mastered your jump timing.Ĭommand input: Joystick held backwards, tapped forward + Punch One of the slowest characters in the game, but also one of the most powerful, Zangief's Spinning Piledriver was the most damaging move of SFII.Ĭommand input: Tap punch + direction to move In its earliest form it allowed players to hit an opponent three times, and was deadly when timed at an onrushing foe.Ĭommand input: Joystick full circle + Punch Making its appearance in the very first Street Fighter title, the Hurricane Kick is key to Ryu and Ken's arsenal. Ryu and Ken's Tatsumaki Senpukyaku/Hurricane KickĬommand input: Joystick down, quarter turn clockwise + Kick Let us know if we missed your favourite move in the comments below. We sought out the knowledge of Street Fighter champ and experienced tutorial maker Matt "Sciar" Rathbun to give us some pro tips, and selected 15 of our own favourite moves from the series, from the classic staple moves to the sublime ultra combos that took weeks to master. ![]() Over 60 characters have taken to the streets to punch, kick and ultra combo their way to glory, offering an inconceivable number of attacks. One game series has caused more broken controllers, callused hands and victory laps of the living room than any other: Street Fighter.Ī humbling 26 years have passed since Ryu and Ken entered their first international martial arts tournament.
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